docs.unity.cn
    Show / Hide Table of Contents

    Struct BufferFromEntity<T>

    Namespace: Unity.Entities
    Syntax
    [NativeContainer]
    public struct BufferFromEntity<T>
        where T : struct, IBufferElementData
    Type Parameters
    Name Description
    T

    Properties

    Name Description
    Item[Entity]

    Methods

    Name Description
    DidChange(Entity, UInt32)

    Reports whether any of IBufferElementData components of the type T, in the chunk containing the specified Entity, could have changed.

    HasComponent(Entity)

    Reports whether the specified Entity instance still refers to a valid entity and that it has a buffer component of type T.

    TryGetBuffer(Entity, out DynamicBuffer<T>)

    Retrieves the buffer components associated with the specified Entity, if it exists. Then reports if the instance still refers to a valid entity and that it has a buffer component of type T.

    Back to top Copyright © 2022 Unity Technologies
    Generated by DocFX
    on Wednesday, July 6, 2022
    Terms of use