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    Struct BufferTypeHandle<T>

    Namespace: Unity.Entities
    Syntax
    [NativeContainer]
    [NativeContainerSupportsMinMaxWriteRestriction]
    public struct BufferTypeHandle<T>
        where T : struct, IBufferElementData
    Type Parameters
    Name Description
    T

    Properties

    Name Description
    GlobalSystemVersion
    IsReadOnly
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