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    Struct ComponentType

    Namespace: Unity.Entities
    Syntax
    public struct ComponentType : IEquatable<ComponentType>

    Constructors

    Name Description
    ComponentType(Type, ComponentType.AccessMode)

    Fields

    Name Description
    AccessModeType
    TypeIndex

    Properties

    Name Description
    HasEntityReferences
    IsBuffer
    IsChunkComponent
    IsManagedComponent
    IsSharedComponent
    IsSystemStateComponent
    IsSystemStateSharedComponent
    IsZeroSized

    Methods

    Name Description
    ChunkComponent(Type)
    ChunkComponent<T>()
    ChunkComponentExclude(Type)
    ChunkComponentExclude<T>()
    ChunkComponentReadOnly(Type)
    ChunkComponentReadOnly<T>()
    Equals(Object)
    Equals(ComponentType)
    Exclude(Int32)
    Exclude(Type)
    Exclude<T>()
    FromTypeIndex(Int32)
    GetHashCode()
    GetManagedType()
    ReadOnly(Int32)
    ReadOnly(Type)
    ReadOnly<T>()
    ReadWrite(Int32)
    ReadWrite(Type)
    ReadWrite<T>()
    ToString()

    Operators

    Name Description
    Equality(ComponentType, ComponentType)
    GreaterThan(ComponentType, ComponentType)
    Implicit(Type to ComponentType)
    Inequality(ComponentType, ComponentType)
    LessThan(ComponentType, ComponentType)
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