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    Struct EntityChanges

    Namespace: Unity.Entities
    Syntax
    public readonly struct EntityChanges : IDisposable

    Constructors

    Name Description
    EntityChanges(EntityChangeSet, EntityChangeSet)

    Properties

    Name Description
    AnyChanges
    ForwardChangeSet
    HasForwardChangeSet
    HasReverseChangeSet
    ReverseChangeSet

    Methods

    Name Description
    Dispose()
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