docs.unity.cn
    Show / Hide Table of Contents

    Method SetName

    SetName(Int32, Entity, in FixedString64Bytes)

    Records a command to set a name of an entity if Debug Names is enabled.

    Declaration
    public void SetName(int sortKey, Entity e, in FixedString64Bytes name)
    Parameters
    Type Name Description
    Int32 sortKey

    A unique index for each set of commands added to this EntityCommandBuffer across all parallel jobs writing commands to this buffer. The entityInQueryIndex argument provided by Entities is an appropriate value to use for this parameter. In an IJobEntityBatch pass the 'batchIndex' value from Execute(ArchetypeChunk, Int32).

    Entity e

    The entity to set the name value of.

    FixedString64Bytes name

    The name to set.

    Remarks

    Behavior at Playback: Will throw an error if this entity is destroyed before playback, if this entity is still deferred, or if the EntityNameStore has reached its limit.

    Exceptions
    Type Condition
    NullReferenceException

    Throws if an Allocator was not passed in when the EntityCommandBuffer was created.

    Back to top Copyright © 2022 Unity Technologies
    Generated by DocFX
    on Wednesday, July 6, 2022
    Terms of use