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    Struct EntityQueryMask

    Provides an efficient test of whether a specific entity would be selected by an EntityQuery.

    Namespace: Unity.Entities
    Syntax
    public struct EntityQueryMask
    Remarks

    Use a mask to quickly identify whether an entity would be selected by an EntityQuery.

           var mask = EntityManager.GetEntityQueryMask(query);
           bool doesMatch = mask.Matches(entity);

    You can create up to 1024 unique EntityQueryMasks in an application. Note that EntityQueryMask only filters by Archetype, it doesn't support EntityQuery shared component or change filtering.

    Methods

    Name Description
    Matches(Entity)

    Reports whether an entity would be selected by the EntityQuery instance used to create this entity query mask.

    See Also

    GetEntityQueryMask(EntityQuery)
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