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    Class EntityRemapUtility

    Inheritance
    Object
    EntityRemapUtility
    Namespace: Unity.Entities
    Syntax
    public static class EntityRemapUtility

    Methods

    Name Description
    AddEntityRemapping(ref NativeArray<EntityRemapUtility.EntityRemapInfo>, Entity, Entity)
    AppendBufferEntityPatches(EntityRemapUtility.BufferEntityPatchInfo*, TypeManager.EntityOffsetInfo*, Int32, Int32, Int32, Int32)
    AppendEntityPatches(EntityRemapUtility.EntityPatchInfo*, TypeManager.EntityOffsetInfo*, Int32, Int32, Int32)
    CalculateFieldOffsetsUnmanaged(Type, out Boolean, out Boolean, out Boolean, ref NativeList<TypeManager.EntityOffsetInfo>, ref NativeList<TypeManager.EntityOffsetInfo>, ref NativeList<TypeManager.EntityOffsetInfo>)
    GetTargets(out NativeArray<Entity>, NativeArray<EntityRemapUtility.EntityRemapInfo>)
    HasEntityReferencesManaged(Type, out Boolean, out Boolean)
    PatchEntities(EntityRemapUtility.EntityPatchInfo*, Int32, EntityRemapUtility.BufferEntityPatchInfo*, Int32, Byte*, Int32, ref NativeArray<EntityRemapUtility.EntityRemapInfo>)
    PatchEntitiesForPrefab(EntityRemapUtility.EntityPatchInfo*, Int32, EntityRemapUtility.BufferEntityPatchInfo*, Int32, Byte*, Int32, Int32, Entity*, Entity*, Int32)
    RemapEntity(ref NativeArray<EntityRemapUtility.EntityRemapInfo>, Entity)
    RemapEntity(EntityRemapUtility.EntityRemapInfo*, Entity)
    RemapEntityForPrefab(Entity*, Entity*, Int32, Entity)
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