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    Class JobChunkExtensions

    Extensions for scheduling and running IJobChunk Jobs.

    Inheritance
    Object
    JobChunkExtensions
    Namespace: Unity.Entities
    Syntax
    public static class JobChunkExtensions

    Methods

    Name Description
    EarlyJobInit<T>()

    This method is only to be called by automatically generated setup code.

    Run<T>(T, EntityQuery)

    Runs the Job immediately on the current thread.

    RunByRef<T>(ref T, EntityQuery)

    Runs the Job immediately on the current thread.

    RunWithoutJobs<T>(ref T, ref ArchetypeChunkIterator)

    Runs the job using an ArchetypeChunkIterator instead of the jobs API.

    Schedule<T>(T, EntityQuery, JobHandle)

    Adds an IJobChunk instance to the Job scheduler queue for parallel execution. Note: This method is being replaced with use of ScheduleParallel to make non-sequential execution explicit.

    ScheduleByRef<T>(ref T, EntityQuery, JobHandle)

    Adds an IJobChunk instance to the Job scheduler queue for parallel execution. Note: This method is being replaced with use of ScheduleParallel to make non-sequential execution explicit.

    ScheduleParallel<T>(T, EntityQuery, JobHandle)

    Adds an IJobChunk instance to the Job scheduler queue for parallel execution.

    ScheduleParallelByRef<T>(ref T, EntityQuery, JobHandle)

    Adds an IJobChunk instance to the Job scheduler queue for parallel execution.

    ScheduleSingle<T>(T, EntityQuery, JobHandle)

    Adds an IJobChunk instance to the Job scheduler queue for sequential (non-parallel) execution.

    ScheduleSingleByRef<T>(ref T, EntityQuery, JobHandle)

    Adds an IJobChunk instance to the Job scheduler queue for sequential (non-parallel) execution.

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