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    Struct LinkedEntityGroup

    The LinkedEntityGroup buffer makes the entity be the root of a set of connected entities.

    Namespace: Unity.Entities
    Syntax
    public struct LinkedEntityGroup : IBufferElementData
    Remarks

    Referenced Prefabs automatically add a LinkedEntityGroup with the complete child hierarchy. EntityManager.Instantiate uses LinkedEntityGroup to instantiate the whole set of entities automatically. EntityManager.SetEnabled uses LinkedEntityGroup to enable the whole set of entities.

    Fields

    Name Description
    Value

    A child entity.

    Operators

    Name Description
    Implicit(Entity to LinkedEntityGroup)

    Provides implicit conversion of an Entity to a LinkedEntityGroup element.

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