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    Struct SystemHandle<T>

    An identifier representing an unmanaged system struct instance in a particular world.

    Namespace: Unity.Entities
    Syntax
    public struct SystemHandle<T>
        where T : struct, ISystem
    Type Parameters
    Name Description
    T

    Properties

    Name Description
    UntypedHandle

    Operators

    Name Description
    Implicit(SystemHandle<T> to SystemHandleUntyped)
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