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    Struct SystemHandleUntyped

    An identifier representing an unmanaged system struct instance in a particular world.

    Namespace: Unity.Entities
    Syntax
    public struct SystemHandleUntyped : IEquatable<SystemHandleUntyped>, IComparable<SystemHandleUntyped>

    Methods

    Name Description
    CompareTo(SystemHandleUntyped)
    Equals(Object)
    Equals(SystemHandleUntyped)
    GetHashCode()

    Operators

    Name Description
    Equality(SystemHandleUntyped, SystemHandleUntyped)
    Inequality(SystemHandleUntyped, SystemHandleUntyped)
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