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    Struct TypeManager.TypeInfo

    Namespace: Unity.Entities
    Syntax
    public readonly struct TypeInfo

    Constructors

    Name Description
    TypeInfo(Int32, TypeManager.TypeCategory, Int32, Int32, UInt64, UInt64, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Boolean, Int32, Int32, Int32, Int32, Int32, Int32)

    Fields

    Name Description
    AlignmentInBytes
    BlobAssetRefOffsetCount
    BufferCapacity
    Category
    ElementSize
    EntityOffsetCount
    MaximumChunkCapacity
    MemoryOrdering
    SizeInChunk
    StableTypeHash
    TypeIndex
    TypeSize
    WeakAssetRefOffsetCount
    WriteGroupCount

    Properties

    Name Description
    AlignmentInChunkInBytes
    DebugTypeName
    HasBlobAssetRefs

    For struct IComponentData this gurantees that there are blob asset refs For class based IComponentData it is possible that there are blob asset references. (Polymorphic referenced can not be proven statically)

    HasWeakAssetRefs
    HasWriteGroups
    IsZeroSized
    Type
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