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    Enum WorldSystemFilterFlags

    For internal use only.

    Namespace: Unity.Entities
    Syntax
    [Flags]
    public enum WorldSystemFilterFlags : uint
    Remarks

    Defines where internal Unity systems should be created. The existence of these flags and the specialized Worlds they represent are subject to change.

    Fields

    Name Description Value
    All

    Flag to include all system groups defined above as well as systems decorated with [DisableAutoCreation].

    Default

    The default World. Systems without a [WorldSystemFilter] attribute are by default placed in this world.

    DotsRuntimeGameObjectConversion

    Conversion systems that should run for Dots runtime. Example: Tiny renderer conversion systems

    Editor

    The main World created when running in the Editor. Example: Editor LiveConversion system

    EntitySceneOptimizations

    A specialized World created for optimizing scene rendering.

    GameObjectConversion

    A specialized World created for converting GameObjects to entities.

    HybridGameObjectConversion

    Conversion systems that should run for Hybrid. Example: Hybrid renderer conversion systems

    ProcessAfterLoad

    A specialized World created for processing a scene after load.

    Extension Methods

    SourceGenHelpers.GetFlags()
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