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    Struct ResourceCatalogData

    Container for resource data.

    Namespace: Unity.Scenes
    Syntax
    [MovedFrom(true, "Unity.Entities.Hybrid", "Unity.Entities.Hybrid", null)]
    public struct ResourceCatalogData

    Fields

    Name Description
    CurrentFileFormatVersion

    File format needs to change anytime the data layout for this class changes.

    paths

    Path information for resources. This is separate to keep the resources data streamlined as using paths is slow.

    resources

    The resource data.

    Methods

    Name Description
    GetGUIDFromPath(String)

    Slow path to lookup guid from a path. This first checks the passed in path then just the filename, then the lowercase version of the filename.

    GetPathFromGUID(Hash128)
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