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    Namespace Unity.Transforms

    Classes

    CopyInitialTransformFromGameObjectSystem

    CopyTransformFromGameObjectSystem

    CopyTransformToGameObjectSystem

    TransformSystemGroup

    Structs

    Child

    CompositeRotation

    CompositeRotationSystem

    CompositeScale

    CompositeScaleSystem

    CopyInitialTransformFromGameObject

    Copy Transform from GameObject associated with Entity to TransformMatrix. Once only. Component is removed after copy.

    CopyTransformFromGameObject

    Copy Transform from GameObject associated with Entity to TransformMatrix.

    CopyTransformFromPrimaryEntityTag

    Mark an additional entity with this tag component to instruct the incremental transform conversion system to copy the transform data from the primary entity. This allows you to copy data to additional entities without having to specify a dependency.

    CopyTransformToGameObject

    Copy Transform to GameObject associated with Entity from TransformMatrix.

    LocalToParent

    LocalToParentSystem

    LocalToWorld

    NonUniformScale

    Parent

    ParentScaleInverse

    ParentScaleInverseSystem

    ParentSystem

    PostRotation

    PostRotationEulerSystem

    PostRotationEulerXYZ

    PostRotationEulerXZY

    PostRotationEulerYXZ

    PostRotationEulerYZX

    PostRotationEulerZXY

    PostRotationEulerZYX

    PreviousParent

    Rotation

    RotationEulerSystem

    RotationEulerXYZ

    RotationEulerXZY

    RotationEulerYXZ

    RotationEulerYZX

    RotationEulerZXY

    RotationEulerZYX

    RotationPivot

    RotationPivotTranslation

    Scale

    ScalePivot

    ScalePivotTranslation

    Static

    This component is added during conversion by GameObjects that are marked with StaticOptimizeEntity.

    Translation

    TRSToLocalToParentSystem

    TRSToLocalToWorldSystem

    WorldToLocal

    WorldToLocalSystem

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