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    Method GetSceneSectionEntity

    GetSceneSectionEntity(Entity)

    Gets the entity representing the scene section of the entity passed in, the section entity is created if it doesn't already exist. Metadata components added to this section entity will be serialized into the entity scene header. At runtime these components will be added to the scene section entities when the scene is resolved. Only struct IComponentData components without BlobAssetReferences or Entity members are supported.

    Declaration
    public Entity GetSceneSectionEntity(Entity entity)
    Parameters
    Type Name Description
    Entity entity

    The entity for which to get the scene section entity

    Returns
    Type Description
    Entity

    The entity representing the scene section

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