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    Struct BufferTypeHandle<T>

    Namespace: Unity.Entities
    Syntax
    [NativeContainer]
    [NativeContainerSupportsMinMaxWriteRestriction]
    public struct BufferTypeHandle<T>
        where T : struct, IBufferElementData
    Type Parameters
    Name Description
    T

    Properties

    Name Description
    GlobalSystemVersion
    IsReadOnly

    Methods

    Name Description
    Update(SystemBase)

    When a BufferTypeHandle is cached by a system across multiple system updates, calling this function inside the system's OnUpdate() method performs the minimal incremental updates necessary to make the type handle safe to use.

    Update(ref SystemState)

    When a BufferTypeHandle is cached by a system across multiple system updates, calling this function inside the system's OnUpdate() method performs the minimal incremental updates necessary to make the type handle safe to use.

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