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    Struct BurstableMemoryBinaryReader

    Namespace: Unity.Entities.Serialization
    Syntax
    [BurstCompatible]
    public struct BurstableMemoryBinaryReader : BinaryReader, IDisposable

    Constructors

    Name Description
    BurstableMemoryBinaryReader(Byte*, Int64)

    Properties

    Name Description
    Position

    Methods

    Name Description
    Dispose()
    ReadByte()
    ReadBytes(Void*, Int32)
    ReadInt()
    ReadULong()

    Extension Methods

    BlobAssetSerializeExtensions.Read<T>(BinaryReader)
    BinaryReaderExtensions.ReadByte(BinaryReader)
    BinaryReaderExtensions.ReadInt(BinaryReader)
    BinaryReaderExtensions.ReadULong(BinaryReader)
    BinaryReaderExtensions.ReadBytes(BinaryReader, NativeArray<Byte>, Int32, Int32)
    BinaryReaderExtensions.ReadArray<T>(BinaryReader, NativeArray<T>, Int32)
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