Struct SystemHandleUntyped
An identifier representing an unmanaged system struct instance in a particular world.
Namespace: Unity.Entities
Syntax
public struct SystemHandleUntyped : IEquatable<SystemHandleUntyped>, IComparable<SystemHandleUntyped>
Methods
| Name | Description |
|---|---|
| CompareTo(SystemHandleUntyped) | |
| Equals(Object) | |
| Equals(SystemHandleUntyped) | |
| GetHashCode() |
Operators
| Name | Description |
|---|---|
| Equality(SystemHandleUntyped, SystemHandleUntyped) | |
| Inequality(SystemHandleUntyped, SystemHandleUntyped) |