Class SceneSectionStreamingSystem
Inherited Members
Namespace: Unity.Scenes
Syntax
[ExecuteAlways]
[UpdateInGroup(typeof(SceneSystemGroup))]
[UpdateAfter(typeof(ResolveSceneReferenceSystem))]
public class SceneSectionStreamingSystem : SystemBase
Properties
| Name | Description |
|---|---|
| ConcurrentSectionStreamCount | The maximum amount of sections that will be streamed in concurrently. This defaults to 4. |
| MaximumWorldsMovedPerUpdate | The maximum amount of streaming worlds that will be moved into the main world per update. This defaults to 1. |
Methods
| Name | Description |
|---|---|
| OnCreate() | |
| OnDestroy() | |
| OnUpdate() |