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    Struct CompositeRotationSystem

    Namespace: Unity.Transforms
    Syntax
    [BurstCompile]
    [ExecuteAlways]
    [UpdateInGroup(typeof(TransformSystemGroup))]
    [UpdateAfter(typeof(RotationEulerSystem))]
    public struct CompositeRotationSystem : ISystem

    Methods

    Name Description
    OnCreate(ref SystemState)
    OnDestroy(ref SystemState)
    OnUpdate(ref SystemState)
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