Struct BufferAccessor<T>
Interface to a chunk's array of component values for a buffer component type
Namespace: Unity.Entities
Syntax
[NativeContainer]
public struct BufferAccessor<T>
where T : struct, IBufferElementData
Type Parameters
| Name | Description |
|---|---|
| T | Buffer component type. |
Properties
| Name | Description |
|---|---|
| Item[Int32] | Look up the DynamicBuffer<T> value at a specific array index within the chunk. |
| Length | The number of buffer elements |
Methods
| Name | Description |
|---|---|
| ToFixedString() | Returns the formatted FixedString "BufferAccessor[type_name_here]". |