docs.unity.cn
    Show / Hide Table of Contents

    Method OnStartRunning

    OnStartRunning()

    Called before the first call to OnUpdate and when a system resumes updating after being stopped or disabled.

    Declaration
    [RequiredMember]
    protected virtual void OnStartRunning()
    Remarks

    If the EntityQuery objects defined for a system do not match any existing entities then the system skips updates until a successful match is found. Likewise, if you set Enabled to false, then the system stops running. In both cases, OnStopRunning() is called when a running system stops updating; OnStartRunning is called when it starts updating again.

    Back to top Copyright © 2023 Unity Technologies — Terms of use
    Generated by DocFX
    on Wednesday, June 21, 2023