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    Struct EntitiesJournaling.WorldView

    World view into journal buffer.

    Namespace: Unity.Entities
    Syntax
    [GenerateTestsForBurstCompatibility(RequiredUnityDefine = "(UNITY_EDITOR || DEVELOPMENT_BUILD) && !DISABLE_ENTITIES_JOURNALING")]
    public readonly struct WorldView : IEquatable<EntitiesJournaling.WorldView>

    Properties

    Name Description
    Name

    The world name.

    Reference

    A reference to the world that matches the sequence number, if it still exists.

    SequenceNumber

    The world sequence number.

    Methods

    Name Description
    Equals(Object)
    Equals(EntitiesJournaling.WorldView)
    GetHashCode()
    ToString()

    Operators

    Name Description
    Equality(EntitiesJournaling.WorldView, EntitiesJournaling.WorldView)
    Inequality(EntitiesJournaling.WorldView, EntitiesJournaling.WorldView)
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