Struct EntitiesJournaling.WorldView
World view into journal buffer.
Namespace: Unity.Entities
Syntax
[GenerateTestsForBurstCompatibility(RequiredUnityDefine = "(UNITY_EDITOR || DEVELOPMENT_BUILD) && !DISABLE_ENTITIES_JOURNALING")]
public readonly struct WorldView : IEquatable<EntitiesJournaling.WorldView>
Properties
| Name | Description |
|---|---|
| Name | The world name. |
| Reference | A reference to the world that matches the sequence number, if it still exists. |
| SequenceNumber | The world sequence number. |
Methods
| Name | Description |
|---|---|
| Equals(Object) | |
| Equals(EntitiesJournaling.WorldView) | |
| GetHashCode() | |
| ToString() |
Operators
| Name | Description |
|---|---|
| Equality(EntitiesJournaling.WorldView, EntitiesJournaling.WorldView) | |
| Inequality(EntitiesJournaling.WorldView, EntitiesJournaling.WorldView) |