Struct EntitiesJournaling.WorldView
World view into journal buffer.
Namespace: Unity.Entities
Syntax
[GenerateTestsForBurstCompatibility(RequiredUnityDefine = "(UNITY_EDITOR || DEVELOPMENT_BUILD) && !DISABLE_ENTITIES_JOURNALING")]
public readonly struct WorldView : IEquatable<EntitiesJournaling.WorldView>
Properties
Name | Description |
---|---|
Name | The world name. |
Reference | A reference to the world that matches the sequence number, if it still exists. |
SequenceNumber | The world sequence number. |
Methods
Name | Description |
---|---|
Equals(Object) | |
Equals(EntitiesJournaling.WorldView) | |
GetHashCode() | |
ToString() |
Operators
Name | Description |
---|---|
Equality(EntitiesJournaling.WorldView, EntitiesJournaling.WorldView) | |
Inequality(EntitiesJournaling.WorldView, EntitiesJournaling.WorldView) |