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    Method AppendToBuffer

    AppendToBuffer<T>(Entity, T)

    Records a command to append a single element to the end of a dynamic buffer component.

    Declaration
    public void AppendToBuffer<T>(Entity e, T element)
        where T : struct, IBufferElementData
    Parameters
    Type Name Description
    Entity e

    The entity to which the dynamic buffer belongs.

    T element

    The new element to add to the DynamicBuffer<T> component.

    Type Parameters
    Name Description
    T

    The IBufferElementData type stored by the DynamicBuffer<T>.

    Remarks

    At playback this command throws an error if the entity is destroyed before playback, or if it's deferred, or if the entity doesn't have a DynamicBuffer<T> component that stores elements of type T.

    Exceptions
    Type Condition
    NullReferenceException

    Throws if an Allocator was not passed in when the EntityCommandBuffer was created.

    InvalidOperationException

    Throws if this EntityCommandBuffer has already been played back.

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