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    Method Instantiate

    Instantiate(Entity)

    Records a command to create an entity with specified entity prefab.

    Declaration
    public Entity Instantiate(Entity e)
    Parameters
    Type Name Description
    Entity e

    The entity prefab.

    Returns
    Type Description
    Entity

    An entity that is deferred and will be fully realized when this EntityCommandBuffer is played back.

    Remarks

    An instantiated entity has the same components and component values as the prefab entity, minus the Prefab tag component. If the source entity was destroyed before playback, this command throws an error.

    Exceptions
    Type Condition
    ArgumentNullException

    Thrown if Entity e is null and if safety checks are enabled.

    NullReferenceException

    Throws if an Allocator was not passed in when the EntityCommandBuffer was created.

    InvalidOperationException

    Throws if this EntityCommandBuffer has already been played back.

    Instantiate(Entity, NativeArray<Entity>)

    Records a command to create a NativeArray of entities with specified entity prefab.

    Declaration
    public void Instantiate(Entity e, NativeArray<Entity> entities)
    Parameters
    Type Name Description
    Entity e

    The entity prefab.

    NativeArray<Entity> entities

    The NativeArray of entities that will be populated with realized entities when this EntityCommandBuffer is played back.

    Remarks

    An instantiated entity has the same components and component values as the prefab entity, minus the Prefab tag component. If the source entity was destroyed before playback, this command throws an error.

    Exceptions
    Type Condition
    ArgumentNullException

    Thrown if Entity e is null and if safety checks are enabled.

    NullReferenceException

    Throws if an Allocator was not passed in when the EntityCommandBuffer was created.

    InvalidOperationException

    Throws if this EntityCommandBuffer has already been played back.

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