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    Method SetComponent

    SetComponent<T>(Entity, T)

    Records a command to set a component value on an entity.

    Declaration
    public void SetComponent<T>(Entity e, T component)
        where T : struct, IComponentData
    Parameters
    Type Name Description
    Entity e

    The entity to set the component value of.

    T component

    The component value to set.

    Type Parameters
    Name Description
    T

    The type of component to set.

    Remarks

    At playback, this command throws an error if the entity is destroyed before playback, if this entity is still deferred, if the entity doesn't have the component type, if the entity has the Prefab tag, or if T is zero sized.

    Exceptions
    Type Condition
    NullReferenceException

    Throws if an Allocator was not passed in when the EntityCommandBuffer was created.

    InvalidOperationException

    Throws if this EntityCommandBuffer has already been played back.

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