docs.unity.cn
    Show / Hide Table of Contents

    Method SetComponentEnabled

    SetComponentEnabled<T>(Entity, Boolean)

    Records a command to enable or disable a ComponentType on the specified Entity. This operation does not cause a structural change, or affect the value of the component. For the purposes of EntityQuery matching, an entity with a disabled component will behave as if it does not have that component.

    Declaration
    [GenerateTestsForBurstCompatibility(GenericTypeArguments = new Type[]{typeof(BurstCompatibleEnableableComponent)})]
    public void SetComponentEnabled<T>(Entity e, bool value)
        where T : struct, IEnableableComponent
    Parameters
    Type Name Description
    Entity e

    The entity whose component should be enabled or disabled.

    Boolean value

    True if the specified component should be enabled, or false if it should be disabled.

    Type Parameters
    Name Description
    T

    The component type to enable or disable. This type must implement the IEnableableComponent interface.

    Remarks

    At playback, this command throws an error if this entity is destroyed before playback, if this entity is still deferred, if the entity has the Prefab tag, or if the entity doesn't have the component type.

    SetComponentEnabled(Entity, ComponentType, Boolean)

    Records a command to enable or disable a ComponentType on the specified Entity. This operation does not cause a structural change, or affect the value of the component. For the purposes of EntityQuery matching, an entity with a disabled component will behave as if it does not have that component.

    Declaration
    public void SetComponentEnabled(Entity e, ComponentType componentType, bool value)
    Parameters
    Type Name Description
    Entity e

    The entity whose component should be enabled or disabled.

    ComponentType componentType

    The component type to enable or disable. This type must implement the IEnableableComponent interface.

    Boolean value

    True if the specified component should be enabled, or false if it should be disabled.

    Remarks

    At playback, this command throws an error if this entity is destroyed before playback, if this entity is still deferred, if the entity has the Prefab tag, or if the entity doesn't have the component type.

    Back to top Copyright © 2023 Unity Technologies — Terms of use
    Generated by DocFX
    on Wednesday, June 21, 2023