Class EntityIndexInQuery
Specifies that this int parameter is used as a way to get the packed entity index inside the current query. Usage: An int parameter found inside the execute method of an IJobEntity.
Namespace: Unity.Entities
Syntax
[AttributeUsage(AttributeTargets.Parameter)]
public sealed class EntityIndexInQuery : Attribute, _Attribute
Remarks
This is generally way more expensive than ChunkIndexInQuery and EntityIndexInChunk. As it it will schedule a CalculateBaseEntityIndexArrayAsync(AllocatorManager.AllocatorHandle, JobHandle, out JobHandle) job to get an offset buffer. If you just want a sortkey for your EntityCommandBuffer.ParallelWriter simply use ChunkIndexInQuery as it is different for every thread, which is all a ParallelWriter needs to sort with.