Method SetName
SetName(Entity, FixedString64Bytes)
Sets the name of an entity.
Declaration
[GenerateTestsForBurstCompatibility]
public void SetName(Entity entity, FixedString64Bytes name)
Parameters
| Type | Name | Description |
|---|---|---|
| Entity | entity | The Entity object of the entity to name. |
| FixedString64Bytes | name | The name to assign. See remarks for caveats. |
Remarks
Note that any System.String names will implicitly cast to FixedString64Bytes.
This conversion will throw, rather than truncate, if over capacity (61 characters).
Thus, ensure your names fit, or manually truncate them first (via CopyFromTruncated<T>(ref T, String)).
However, GameObjects converted to entities (via Baking) will have long names silently truncated.
For performance, entity names only exist when running in the Unity Editor.