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    Enum EntityManagerDifferOptions

    Parameters used to configure the the execution of the differ.

    Namespace: Unity.Entities
    Syntax
    [Flags]
    public enum EntityManagerDifferOptions

    Fields

    Name Description Value
    None

    Shortcut for "no options required".


    0
    IncludeForwardChangeSet

    If set; the resulting EntityChanges will include the forward change set.


    2
    IncludeReverseChangeSet

    If set; the resulting EntityChanges will include the reverse change set.

    This can be applied to the world to reverse the changes (i.e. undo).


    4
    FastForwardShadowWorld

    If set; the shadow world will be updated with the latest changes.


    8
    ClearMissingReferences

    If set; all references to destroyed or missing entities will be set to Entity.Null before computing changes.

    When applying a change this is needed to patch references to restored entities (they were destroyed but are being brought back by the change set).


    Performance scales with the total number of entities with the EntityGuid component in the source world.

    16
    ValidateUniqueEntityGuid

    If this flag is set; the entire world is checks for duplicate EntityGuid components.


    Performance scales with the number of created entities in the source world with the EntityGuid component.

    32
    Default

    The default set of options used by the Unity.Entities.EntityDiffer


    62
    UseReferentialEquality

    If set, components are not compared bit-wise. Bit-wise comparison implies that two components that have references to entities that have the same GUID but different indices/versions are different. Similarly blob asset references to blob assets that have the same hash but live at different addresses will be considered different as well. This is often not desirable. For these cases, it is more apt to check that GUIDs and hashes match.


    This makes comparing components potentially more expensive.

    64
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