Method OnUpdate
OnUpdate(ref SystemState)
Implement OnUpdate
to perform the major work of this system.
Declaration
[RequiredMember]
virtual void OnUpdate(ref SystemState state)
Parameters
Type | Name | Description |
---|---|---|
SystemState | state | The SystemState backing this system instance |
Remarks
By default, the system invokes OnUpdate
once every frame on the main thread.
To skip OnUpdate if all of the system's EntityQueries are empty, use the
RequireMatchingQueriesForUpdateAttribute. To limit when OnUpdate is invoked, you can
specify components that must exist, or queries that match specific Entities. To do
this, call RequireForUpdate<T>() or
RequireForUpdate(EntityQuery)
in the system's OnCreate method. For more information, see ShouldRunSystem().
You can instantiate and schedule an IJobChunk instance; you can use the C# Job System or you can perform work on the main thread. If you call EntityManager methods that perform structural changes on the main thread, be sure to arrange the system order to minimize the performance impact of the resulting sync points.