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    Method AddSharedComponent

    AddSharedComponent<T>(ForEachLambdaJobDescription, T)

    Sets the shared component of all entities in the query you have defined using WithAny/WithAll/WithNone

    Declaration
    public static void AddSharedComponent<T>(this ForEachLambdaJobDescription description, T componentData)
        where T : struct, ISharedComponentData
    Parameters
    Type Name Description
    Unity.Entities.CodeGeneratedJobForEach.ForEachLambdaJobDescription description

    The target object

    T componentData

    A shared component object containing the values to set.

    Type Parameters
    Name Description
    T

    The shared component type.

    Remarks

    The component data stays in the same chunk, the internal shared component data indices will be adjusted.

    Important: This function creates a sync point, which means that the EntityManager waits for all currently running Jobs to complete before setting the component and no additional Jobs can start before the function is finished. A sync point can cause a drop in performance because the ECS framework may not be able to make use of the processing power of all available cores.

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