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    Struct PackedComponentDataChange

    Represents a packed component data change within a EntityChangeSet

    Namespace: Unity.Entities
    Syntax
    public struct PackedComponentDataChange

    Fields

    Name Description
    Component

    The entity and component this change is targeted.

    Enabled

    If this component has a enable bit change. -1 = no change, 0 = false, 1 = true

    Offset

    The start offset for this data change.

    Size

    The size of this data change. This is be the size in ComponentData for this entry.

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