Struct RefRW<T>
RefRW stores a reference (with write access) to native memory
Namespace: Unity.Entities
Syntax
[GenerateTestsForBurstCompatibility(GenericTypeArguments = new Type[]{typeof(BurstCompatibleComponentData)}, RequiredUnityDefine = "ENABLE_UNITY_COLLECTIONS_CHECKS")]
public readonly struct RefRW<T> : IQueryTypeParameter where T : struct, IComponentData
Type Parameters
| Name | Description |
|---|---|
| T | The type of object referenced. |
Constructors
| Name | Description |
|---|---|
| RefRW(Byte*) | Stores a safe reference a pointer to T |
| RefRW(NativeArray<T>, Int32) | Stores a safe reference to a component from an array of components at the index. |
Properties
| Name | Description |
|---|---|
| IsValid | Checks if the component exists on this entity. |
| ValueRO | Returns a read-only reference to the component value itself. |
| ValueRW | Returns a writable reference to the component value itself. |
Methods
| Name | Description |
|---|---|
| Optional(NativeArray<T>, Int32) | Stores a safe reference to a component from an array of components at the index. If the array is empty stores a null reference. |
Operators
| Name | Description |
|---|---|
| Explicit(RefRW<T> to RefRO<T>) | Convert into a read-only version RefRO of this RefRW |