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    Struct RefRW<T>

    RefRW stores a reference (with write access) to native memory

    Namespace: Unity.Entities
    Syntax
    [GenerateTestsForBurstCompatibility(GenericTypeArguments = new Type[]{typeof(BurstCompatibleComponentData)}, RequiredUnityDefine = "ENABLE_UNITY_COLLECTIONS_CHECKS")]
    public readonly struct RefRW<T> : IQueryTypeParameter where T : struct, IComponentData
    Type Parameters
    Name Description
    T

    The type of object referenced.

    Constructors

    Name Description
    RefRW(Byte*)

    Stores a safe reference a pointer to T

    RefRW(NativeArray<T>, Int32)

    Stores a safe reference to a component from an array of components at the index.

    Properties

    Name Description
    IsValid

    Checks if the component exists on this entity.

    ValueRO

    Returns a read-only reference to the component value itself.

    ValueRW

    Returns a writable reference to the component value itself.

    Methods

    Name Description
    Optional(NativeArray<T>, Int32)

    Stores a safe reference to a component from an array of components at the index. If the array is empty stores a null reference.

    Operators

    Name Description
    Explicit(RefRW<T> to RefRO<T>)

    Convert into a read-only version RefRO of this RefRW

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