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    Method SerializeWorld

    SerializeWorld(EntityManager, BinaryWriter)

    Uses a BinaryWriter to serialize a World.

    Declaration
    public static void SerializeWorld(EntityManager entityManager, BinaryWriter writer)
    Parameters
    Type Name Description
    EntityManager entityManager

    The EntityManager of the serialized world.

    BinaryWriter writer

    The serialization object.

    SerializeWorld(EntityManager, BinaryWriter, out Object[])

    Uses a BinaryWriter to serialize a World.

    Declaration
    public static void SerializeWorld(EntityManager entityManager, BinaryWriter writer, out object[] referencedObjects)
    Parameters
    Type Name Description
    EntityManager entityManager

    The EntityManager of the serialized world.

    BinaryWriter writer

    The serialization object.

    Object[] referencedObjects

    The UnityEngine.Object references from the serialized world.

    SerializeWorld(EntityManager, BinaryWriter, NativeArray<EntityRemapUtility.EntityRemapInfo>)

    Uses a BinaryWriter to serialize a World.

    Declaration
    public static void SerializeWorld(EntityManager entityManager, BinaryWriter writer, NativeArray<EntityRemapUtility.EntityRemapInfo> entityRemapInfos)
    Parameters
    Type Name Description
    EntityManager entityManager

    The EntityManager of the serialized world.

    BinaryWriter writer

    The serialization object.

    NativeArray<EntityRemapUtility.EntityRemapInfo> entityRemapInfos

    The Entity remapping to apply during serialization.

    SerializeWorld(EntityManager, BinaryWriter, out Object[], NativeArray<EntityRemapUtility.EntityRemapInfo>)

    Uses a BinaryWriter to serialize a World.

    Declaration
    public static void SerializeWorld(EntityManager entityManager, BinaryWriter writer, out object[] referencedObjects, NativeArray<EntityRemapUtility.EntityRemapInfo> entityRemapInfos)
    Parameters
    Type Name Description
    EntityManager entityManager

    The EntityManager of the serialized world.

    BinaryWriter writer

    The serialization object.

    Object[] referencedObjects

    The UnityEngine.Object references from the serialized world.

    NativeArray<EntityRemapUtility.EntityRemapInfo> entityRemapInfos

    The entity remapping to apply during serialization.

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