Struct SystemHandle
An identifier representing a system instance in a particular world.
Namespace: Unity.Entities
Syntax
public struct SystemHandle : IEquatable<SystemHandle>, IComparable<SystemHandle>
Properties
Name | Description |
---|---|
Null | A "blank" SystemHandle that does not refer to an actual system. |
Methods
Name | Description |
---|---|
CompareTo(SystemHandle) | Implements IComparable interface for usage in generic sorted containers |
Equals(Object) | SystemHandle instances are equal if they refer to the same system instance. |
Equals(SystemHandle) | Implements IEquatable interface for usage in generic containers. SystemHandle instances are equal if they refer to the same system instance. |
GetHashCode() | A hash used for comparisons. |
Update(WorldUnmanaged) | Update the system manually. |
Operators
Name | Description |
---|---|
Equality(SystemHandle, SystemHandle) | SystemHandle instances are equal if they refer to the same system instance. |
Inequality(SystemHandle, SystemHandle) | SystemHandle instances are equal if they refer to the same system instance. |