docs.unity.cn
    Show / Hide Table of Contents

    Struct SystemHandle

    An identifier representing a system instance in a particular world.

    Namespace: Unity.Entities
    Syntax
    public struct SystemHandle : IEquatable<SystemHandle>, IComparable<SystemHandle>

    Properties

    Name Description
    Null

    A "blank" SystemHandle that does not refer to an actual system.

    Methods

    Name Description
    CompareTo(SystemHandle)

    Implements IComparable interface for usage in generic sorted containers

    Equals(Object)

    SystemHandle instances are equal if they refer to the same system instance.

    Equals(SystemHandle)

    Implements IEquatable interface for usage in generic containers. SystemHandle instances are equal if they refer to the same system instance.

    GetHashCode()

    A hash used for comparisons.

    Update(WorldUnmanaged)

    Update the system manually.

    Operators

    Name Description
    Equality(SystemHandle, SystemHandle)

    SystemHandle instances are equal if they refer to the same system instance.

    Inequality(SystemHandle, SystemHandle)

    SystemHandle instances are equal if they refer to the same system instance.

    Back to top Copyright © 2023 Unity Technologies — Terms of use
    Generated by DocFX
    on Wednesday, June 21, 2023