Class TemporaryBakingTypeAttribute
Attribute that indicates that the component should be removed at the end of each baking iteration.
Namespace: Unity.Entities
Syntax
public class TemporaryBakingTypeAttribute : Attribute, _Attribute
Remarks
Components decorated with the [TemporaryBakingType] attribute are stripped after each baking iteration, so you can use them in baking systems to identify entities that a baker has modified during the current baking iteration.
Components with the [TemporaryBakingType] attribute are not exported in the runtime data.