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    Method Update

    Update()

    Update the World's default system groups.

    Declaration
    public void Update()
    Remarks

    The system group update order is:

    1. InitializationSystemGroup
    2. SimulationSystemGroup
    3. PresentationSystemGroup

    Generally this is not necessary within the context of a UnityEngine application; instead, use AppendWorldToPlayerLoop(World, ref PlayerLoopSystem) to insert these system groups into the UnityEngine player loop, where they'll be interleaved with existing UnityEngine updates.

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