Class ReferencedUnityObjects
Holds the references to UnityEngine.Objects which are referenced in a serialized World object.
Inherited Members
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindFirstObjectByType<T>()
UnityEngine.Object.FindAnyObjectByType<T>()
UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
Namespace: Unity.Scenes
Syntax
[MovedFrom(true, "Unity.Entities", "Unity.Entities.Hybrid", null)]
public class ReferencedUnityObjects : ScriptableObject
Fields
| Name | Description |
|---|---|
| Array | The array of UnityEngine.Object references extracted from a World during serialization. |
| CompanionObjectIndices | Represents the index of the entity referencing the object. |