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    Struct ResourceMetaData

    Information for resources to be loaded at runtime.

    Namespace: Unity.Scenes
    Syntax
    [MovedFrom(true, "Unity.Entities.Hybrid", "Unity.Entities.Hybrid", null)]
    public struct ResourceMetaData

    Fields

    Name Description
    ResourceId

    The guid of the asset.

    ResourceType

    The type of resource.

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