Spawner example
Implement an entity component system (ECS) example that creates a spawner which reads and writes component data, and instantiates entities at runtime.
The topics in this section of the documentation are workflow steps and you should read them in order.
| Topic | Description |
|---|---|
| Create the subscene for the spawner example | Create a subscene to contain the entities for the spawner example. |
| Create a component for the spawner example | Create the component to store data for the spawner example. |
| Create the spawner entity for the spawner example | Convert GameObjects into entities and attach components to the entities. |
| Create the system for the spawner example | Create a system to provide logic for the spawner example. |
| Optimize the system for the spawner example | Convert the synchronous single-threaded spawner system code into a Burst-compatible job. |