Method AppendEntityPatches
AppendEntityPatches(EntityRemapUtility.EntityPatchInfo*, TypeManager.EntityOffsetInfo*, Int32, Int32, Int32)
Adds EntityRemapUtility.EntityPatchInfo elements for each of the input offsets.
Declaration
public static EntityRemapUtility.EntityPatchInfo*AppendEntityPatches(EntityRemapUtility.EntityPatchInfo*patches, TypeManager.EntityOffsetInfo*offsets, int offsetCount, int baseOffset, int stride)
Parameters
| Type | Name | Description |
|---|---|---|
| EntityRemapUtility.EntityPatchInfo* | patches | The patch array. |
| TypeManager.EntityOffsetInfo* | offsets | The offset array. |
| Int32 | offsetCount | The number of offsets in the array. |
| Int32 | baseOffset | The base offset of the patch. |
| Int32 | stride | The stride of the patch. |
Returns
| Type | Description |
|---|---|
| EntityRemapUtility.EntityPatchInfo* | Returns a pointer to the next free slot in the |