Struct SystemHandleUntyped
Obsolete. Use SystemHandle instead.
Namespace: Unity.Entities
Syntax
[Obsolete("(UnityUpgradable) -> SystemHandle", true)]
public struct SystemHandleUntyped : IEquatable<SystemHandleUntyped>, IComparable<SystemHandleUntyped>
Methods
| Name | Description |
|---|---|
| CompareTo(SystemHandleUntyped) | Implements IComparable interface for usage in generic sorted containers |
| Equals(Object) | SystemHandle instances are equal if they refer to the same system instance. |
| Equals(SystemHandleUntyped) | Implements IEquatable interface for usage in generic containers. SystemHandle instances are equal if they refer to the same system instance. |
| GetHashCode() | A hash used for comparisons. |
| Update(WorldUnmanaged) | Update the system manually. |
Operators
| Name | Description |
|---|---|
| Equality(SystemHandleUntyped, SystemHandleUntyped) | |
| Inequality(SystemHandleUntyped, SystemHandleUntyped) |