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    Struct SystemHandleUntyped

    Obsolete. Use SystemHandle instead.

    Namespace: Unity.Entities
    Syntax
    [Obsolete("(UnityUpgradable) -> SystemHandle", true)]
    public struct SystemHandleUntyped : IEquatable<SystemHandleUntyped>, IComparable<SystemHandleUntyped>

    Methods

    Name Description
    CompareTo(SystemHandleUntyped)

    Implements IComparable interface for usage in generic sorted containers

    Equals(Object)

    SystemHandle instances are equal if they refer to the same system instance.

    Equals(SystemHandleUntyped)

    Implements IEquatable interface for usage in generic containers. SystemHandle instances are equal if they refer to the same system instance.

    GetHashCode()

    A hash used for comparisons.

    Update(WorldUnmanaged)

    Update the system manually.

    Operators

    Name Description
    Equality(SystemHandleUntyped, SystemHandleUntyped)
    Inequality(SystemHandleUntyped, SystemHandleUntyped)
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