Struct CompanionGameObjectUpdateTransformSystem
Implements
Namespace: Unity.Entities
Assembly: solution.dll
Syntax
[WorldSystemFilter(WorldSystemFilterFlags.Default|WorldSystemFilterFlags.Editor, WorldSystemFilterFlags.Default)]
[UpdateAfter(typeof(TransformSystemGroup))]
[BurstCompile]
public struct CompanionGameObjectUpdateTransformSystem : ISystem
Methods
| Name | Description |
|---|---|
| OnCreate(ref SystemState) | Called when this system is created. |
| OnDestroy(ref SystemState) | Called when this system is destroyed. |
| OnUpdate(ref SystemState) | Implement |