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    Struct EntityRemapUtility.BufferEntityPatchInfo

    Contains the information for applying a patch on a DynamicBuffer in a chunk.

    Namespace: Unity.Entities
    Assembly: solution.dll
    Syntax
    public struct EntityRemapUtility.BufferEntityPatchInfo

    Fields

    Name Description
    BufferOffset

    Offset within chunk where first buffer header can be found.

    BufferStride

    Stride between adjacent buffers that need patching.

    ElementOffset

    Offset (from base pointer of array) where the first entity can be found.

    ElementStride

    Stride between adjacent buffer elements.

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