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    Method GetChildren

    GetChildren(bool)

    Returns the children of the GameObject

    Declaration
    public GameObject[] GetChildren(bool includeChildrenRecursively = false)
    Parameters
    Type Name Description
    bool includeChildrenRecursively

    Whether all children in the hierarchy should be added recursively

    Returns
    Type Description
    GameObject[]

    The children of the GameObject

    Remarks

    This will take a dependency on the children

    GetChildren(Component, bool)

    Returns the children of the GameObject

    Declaration
    public GameObject[] GetChildren(Component component, bool includeChildrenRecursively = false)
    Parameters
    Type Name Description
    Component component

    The Object to get the children from

    bool includeChildrenRecursively

    Whether all children in the hierarchy should be added recursively

    Returns
    Type Description
    GameObject[]

    The children of the GameObject

    Remarks

    This will take a dependency on the children

    GetChildren(GameObject, bool)

    Returns the children of the GameObject

    Declaration
    public GameObject[] GetChildren(GameObject gameObject, bool includeChildrenRecursively = false)
    Parameters
    Type Name Description
    GameObject gameObject

    The GameObject to get the children from

    bool includeChildrenRecursively

    Whether all children in the hierarchy should be added recursively

    Returns
    Type Description
    GameObject[]

    The children of the GameObject

    Remarks

    This will take a dependency on the children

    GetChildren(List<GameObject>, bool)

    Returns the children of the GameObject

    Declaration
    public void GetChildren(List<GameObject> gameObjects, bool includeChildrenRecursively = false)
    Parameters
    Type Name Description
    List<GameObject> gameObjects

    The children of the GameObject

    bool includeChildrenRecursively

    Whether all children in the hierarchy should be added recursively

    Remarks

    This will take a dependency on the children

    GetChildren(Component, List<GameObject>, bool)

    Returns the children of the GameObject

    Declaration
    public void GetChildren(Component refComponent, List<GameObject> gameObjects, bool includeChildrenRecursively = false)
    Parameters
    Type Name Description
    Component refComponent

    The Object to get the children from

    List<GameObject> gameObjects

    The children of the GameObject

    bool includeChildrenRecursively

    Whether all children in the hierarchy should be added recursively

    Remarks

    This will take a dependency on the children

    GetChildren(GameObject, List<GameObject>, bool)

    Returns the children of the GameObject

    Declaration
    public void GetChildren(GameObject gameObject, List<GameObject> gameObjects, bool includeChildrenRecursively = false)
    Parameters
    Type Name Description
    GameObject gameObject

    The GameObject to get the children from

    List<GameObject> gameObjects

    The children of the GameObject

    bool includeChildrenRecursively

    Whether all children in the hierarchy should be added recursively

    Remarks

    This will take a dependency on the children

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