{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Method SerializeWorld | Entities | 1.2.0-exp.3
docs.unity.cn
Search Results for

    Show / Hide Table of Contents

    Method SerializeWorld

    SerializeWorld(EntityManager, BinaryWriter)

    Uses a BinaryWriter to serialize a World.

    Declaration
    public static void SerializeWorld(EntityManager entityManager, BinaryWriter writer)
    Parameters
    Type Name Description
    EntityManager entityManager

    The EntityManager of the serialized world.

    BinaryWriter writer

    The serialization object.

    SerializeWorld(EntityManager, BinaryWriter, out object[])

    Uses a BinaryWriter to serialize a World.

    Declaration
    public static void SerializeWorld(EntityManager entityManager, BinaryWriter writer, out object[] referencedObjects)
    Parameters
    Type Name Description
    EntityManager entityManager

    The EntityManager of the serialized world.

    BinaryWriter writer

    The serialization object.

    object[] referencedObjects

    The UnityEngine.Object references from the serialized world.

    SerializeWorld(EntityManager, BinaryWriter, NativeArray<EntityRemapInfo>)

    Uses a BinaryWriter to serialize a World.

    Declaration
    public static void SerializeWorld(EntityManager entityManager, BinaryWriter writer, NativeArray<EntityRemapUtility.EntityRemapInfo> entityRemapInfos)
    Parameters
    Type Name Description
    EntityManager entityManager

    The EntityManager of the serialized world.

    BinaryWriter writer

    The serialization object.

    NativeArray<EntityRemapUtility.EntityRemapInfo> entityRemapInfos

    The Entity remapping to apply during serialization.

    SerializeWorld(EntityManager, BinaryWriter, out object[], NativeArray<EntityRemapInfo>)

    Uses a BinaryWriter to serialize a World.

    Declaration
    public static void SerializeWorld(EntityManager entityManager, BinaryWriter writer, out object[] referencedObjects, NativeArray<EntityRemapUtility.EntityRemapInfo> entityRemapInfos)
    Parameters
    Type Name Description
    EntityManager entityManager

    The EntityManager of the serialized world.

    BinaryWriter writer

    The serialization object.

    object[] referencedObjects

    The UnityEngine.Object references from the serialized world.

    NativeArray<EntityRemapUtility.EntityRemapInfo> entityRemapInfos

    The entity remapping to apply during serialization.

    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)