Class StaticOptimizeEntity
Authoring component that indicates that the hierarchy from this point should be considered static and can be optimized.
Inherited Members
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.Entities
Assembly: solution.dll
Syntax
[DisallowMultipleComponent]
public class StaticOptimizeEntity : MonoBehaviour
Remarks
The Static component is added to all the entities in the hierarchy.