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    Method Update

    Update()

    Update the World's default system groups.

    Declaration
    public void Update()
    Remarks

    The system group update order is: 1. InitializationSystemGroup 2. SimulationSystemGroup 3. PresentationSystemGroup

     Generally this is not necessary within the context of a UnityEngine application; instead, use
     <xref href="Unity.Entities.ScriptBehaviourUpdateOrder.AppendWorldToPlayerLoop(Unity.Entities.World%2cUnityEngine.LowLevel.PlayerLoopSystem%40)" data-throw-if-not-resolved="false"></xref> to insert these system groups into the
     UnityEngine player loop, where they'll be interleaved with existing UnityEngine updates.
    
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